Lesson Plans

Fun With Fractions

Set-up:

 

Run with Fractions

A fun way to learn about fractions! 

Grade Level: 2-5

Equipment: 

Set-up #1 (for full class)

On one half of the gym, scatter the cut pool noodles. Choose 2 people to guard the noodles. Give every other student a Super Strap to wear. Set a timer for 3 minutes. how to play: When the teacher says go, all Super Strap wearers try to run to the other side and grab one noodle piece to bring back to their side, without losing their flag. You are not safe anywhere on that side of the gym.  Once you return back to your side, you put the noodle piece on the end line. You keep playing until the 3 minutes is up.  At that point, your team will add up the noodle pieces, stacking up the smaller pieces to equal 1. What is your grand total? Play again and beat that total. Choose new taggers (flag pullers). 

 

Set-up #2 (for 6 teams)

Put all the noodle pieces in the center circle. Put 6 hoops equally around the perimeter of the gym, and split the students onto teams. Choose one team to guard the circle and give them pinnies to wear. The taggers have to stay in the circle. Set a timer for 3 minutes. how to play: When the teacher says go, all flag belt wearers try to run to the circle and steal one piece of pool noodle to bring back to their hoop, without losing their flag. You are not safe in the circle, or even near it. If you can steal a piece, you bring it back to your hoop and go again. If you lose your flag, either before or after you steal a piece, you take it back, go back to your hoop, put it on, and try again. After 3 minutes, stop the game and ask the students to return to their hoop and add up their pieces. Stack them so they equal 1. What is your grand total? Whichever team has the most can be the next taggers.  variations: Travel to other side or circle using different locomotors.

Break the Code

Set-up:

 

Break the Code

Be the first to break the code in this find and spell cross curricular game! 

Objective:
For students to find the letters to spell a given sight word and earn points for their team using cross
curricular methods.

Grade level:
K-3

Equipment:

Set-up:

Put TriGoal™ in the center of the activity. Scatter the numbered spots around the tri-goal, make sure each spot has a letter on the bottom. Put hoops on the perimeter. In each hoop put a marker-board, marker, a ball, and code sheet.

 

Rules of the game/safety:


Send two students to each hoop. They should look at the code sheet in their hoop, determine who goes first, and then go to the numbered spot and try and score a goal. If you score a goal, look at the other side of the spot for your letter, and go back to your hoop. Write down the letter you earned. The next person then goes to another spot and tries to earn the next number/letter. Students should watch for personal space when retrieving their ball. If you get through your entire sheet, you can show the teacher, get a new sheet, and a new type of ball to send to goal.

Variations:

  • Use sight words, spelling words from classrooms, or sports terminology to spell.
  • You could add up the numbers too.
  • You could put the balls on the spots to start instead of the hoops.

Zombie Run

Set-up:

 

Zombie Run

Run! The Zombies are coming! 

Equipment:
(2) The Zone™ Super Strap 36 Belt Class Pack (32267-PS)

Set-up:

Create an oval track using cones down the middle and cones along the outside to create the boarders.

Game Play:

All participants walk around the track in a counter-clockwise direction and start the game with six Super Flags on their Super Straps. When the teacher yells out a color the participants whose Super Straps are of that color become “Zombies.” Zombies are allowed to move in any direction and can cross over the cones in the middle of the track. Their job is to collect as many flags as they can in 5 to 10 seconds.

Then the teacher blows the whistle and everyone goes back to walking in a counter clockwise direction. The players who were just “Zombies” place the Super Flags they picked up onto their belts and play continues when the teacher yells out a different color.

This is repeated for as long as the teacher wants to play the game. If a participant does not have any flags when the teacher calls out a color they are also “Zombies” even if their belt is not the color that was called.

Rock, Paper, Scapula

Set-up:

 

Rock, Paper, Scapula

Meets NASPE standards 1,2 and 4!

Equipment:

Illinois State Learning Goals:
23.A.1A, 23.A.2A

Naspe Standard:
1,2 and 4

Description:

  • Separate students into groups of 2 or small groups.
  • Scatter skeleton pieces in center ( or designated area) of playing area
  • On given signal 1 student from each group travels to center and finds an opponent to play a round of
    rock paper scissors.
  • Winner of round goes to middle and grabs 1 bone and returns it to their home base
  • Students must place correct bone label onto the retrieved bone.
  • Students who lose must return to their home base and select one exercise from the given list and
    perform as a group before the next member can go to center for another round.
  • When no bones are left in middle, students who win a round of R-P-S may steal from another group.
    Students may not steal from same group two consecutive times.
  • First team to assemble a complete skeleton and identify correctly wins.

Dragon Ball

Set-up:

 

Dragon Ball

Be the first Dragon to get all of its eggs into a nest!

by Taylor Pringle

Objective:
To be the first dragon to get all of its eggs into a nest.

SHAPE America Standards:

  • Demonstrate competency in a variety of motor skills and movement patterns
  • Applies Knowledge of concepts, principles, strategies, and tactics related to movement and performance
  • Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness
  • Exhibits responsible personal and social behavior that respects self and others
  • Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction

Equipment:

Set Up:


Place the Dragon Eggs (foam balls) in the center of the playing area. Dragon Eggs should be in a ball cart or a container large enough to hold 36 6” foam balls. You should have 6 Dragon Eggs of each color red, blue, yellow, orange, green, and purple. Place 2 goals on each end of the playing area around 30 feet away from the center. Or use four goals and place them in a square pattern 30 feet from the center of the court with the holes facing towards the middle.

Optional game play: Place the goals in the middle with the holes facing outward. Using six hula hoops place them evenly spaced in a circle 30 feet away from the center and place one ball of each color in each hoop.

How to Play:


Split the class up into 6 even teams. There should be one red, blue, yellow, orange, green and purple team. Each player starts with a super strap around their waist matching their teams color. If you have a class size of 30 students you will have 5 players per team. The player at the front of the team is the Dragon Head and the person at the back of the team is the Dragon Tail. The Dragon Tail should have two flags, one on each side or hip. Only the Dragon Tail has 2 flags. Each Dragon should start at the outside of the playing area. Dragons must be connected at all times by having everyone behind the Dragon Head resting their hands on the player’s shoulders in front of them. If at any time this link is broken or another Dragon Head pulls either of the flags on the Dragon Tail the Dragon must return to the side of the court where the Dragon Head choses an exercise that everyone in that Dragon must do 5 times. Then the player who was the Dragon Head moves to the back and becomes the Dragon Tail and everyone else moves up one spot in the Dragon. The object is to get all of your Dragons Eggs into any of the Dragon Nests (goals). The first team to accomplish this is the winner.

Note: When a Dragon Tail’s flag gets pulled the Dragon that pulled the flag must hand the flag back to the Dragon so they can re-attach it before they get back into the playing area after doing their exercises.

Optional Game Play:


Create a “no go” zone in front of each goal and make the Dragon Heads throw the Eggs into the Nest from 10 feet away.

Product Production

Set-up:

 

Product Production

Enhances math and motor skills!

Equipment:

  • (6) Colored Cones for each station (61822-PS)
  • (6) The Zone™ Cone Toppers (21201-PS)
  • (6) White boards for each cone at stations (21202-PS)
  • Multiplication charts/problems for each group
  • (4 sets) Numbered Poly Spots (1-36) at each station (21149-PS) (21200-PS
  • (6) The Zone™ Buckets for each station to be used as a target (same color as cone) (15607-PS)
  • (1 for each station) PALOS™ RUFFSKIN High Bounce Foam Balls (10485-PS)
  • Dry erase marker or pencil

Set-up:

  • Set Cones up around perimeter of gym or playing area
  • Each cone should have a Product(s) written on whiteboard and placed on cone topper. (for example if the products are 12-15, then that is what is written on the whiteboard)
  • Numbered poly spots which represent factors for those products are scattered around each large cone. (for example: if the product(s) is 12-15 then numbers such as 2, 3, 4, 5, 6, and 7 would be placed around that cone.

Description of Games:

  • Students are grouped in pairs or small groups and are given a ring with multiplication problems.
  • Students will work out each problem in order. When they have solved the problem they go to the correct Product, stand on the two factors and attempt to throw into or at target.
  • If they successfully hit the target they mark off the problem with a dry erase marker/pencil and move to the next one.
  • Students can continuously throw until they have hit the target.

Partner Problem Solvers

Set-up:

 

Partner Problem Solvers

Great for grades K-5! 

Grade Level: K-5

Equipment: (based on class of 30)

Set-up #1 (for full class)
Put the wall posters and activity posters around the perimeter of the gym on the walls with 2 cups or buckets under each one.

How to Play:
Each student or partner duo starts at a poster. They choose a stick out of the cup. They read the equation, run to the poster with the correct answer, deposit it into the bucket, do the exercise or activity, and take a new stick out of the other bucket. They repeat this pattern until the activity ends.

Poster ideas:

  • Exercise pictures via hot spots
  • 5 canon shots
  • Stack 6 ice cream scoops
  • Catch a grabby ball with your partner
  • Juggle scarves for one minute

Variation:
Make popsicle sticks and corresponding wall card with multiplication or subtraction equations.

Word Up

Set-up:

 

Word Up

Be the first team to assemble 4, 5, and 6+ letter words as a team through the roll of an alphabet dice.

Objective:
To be the first team to assemble 4, 5, and 6+ letter words as a team through the roll of an alphabet dice.

Grade Level: 2-8

Equipment:

How to Play:

  • Students are placed in teams of 2 or small groups
  • 1 member from each team competes against another member from different team at hoop level 1.
  • Each player rolls 1 dice
  • Opponents play 1 round of R-P-S (rock, paper, scissor) to see who wins.
  • Winner remembers both letters which were rolled and reports them to home base to begin forming a word
  • Loser jogs 1 lap or performs given exercise and chooses1 letter to remember and bring back to home base.
  • If you roll a “sloppy dice” (outside of hoop), its an automatic loss
  • Students alternate turns and remain at same level until that level word is formed.
  • Student/team may advance a level once the word is formed.
  • Starting Level is red hoops and championship level is purple hoop
  • Team wins once all words have been completed!
  • Difficulty of words is based on level of hoop competing at.

Rainbow Tag

Set-up:

 

Rainbow Tag

Collect one flag of each color of the rainbow! 

Equipment Needed:

Note: Super Straps and Flags can be bought individually.  The two sets above will cover a class size of 36 students.

Objective:

To collect one flag of each color of the rainbow

Court:

Any large open area inside or outside will work fine.  Size of space should be determined by the number of participants. Typically a volleyball or basketball sized court will work.

Set up :

Each player starts with one Super Strap (color does not matter) and one Super Flag and takes a random place on the court.

Gameplay:

When the teacher says go, students try to collect Super Flags from other players until they have collected all six colors of the rainbow. 

Rules:

Players are not allowed to have multiple Super Flags in their hand.  Once a Super Flag is captured from another player, they must attach the Super Flag to their Super Strap.

Variation:

Team Rainbow Tag

Teams work together to collect all six colors of the rainbow.  To win, one team member must have all six Super Flag colors at the same time.  Teams are designated by having the same Super Strap color.  Same rules apply as above where each team member can only have one Super Flag in their hand at a time and must place that Super Flag on their Super Strap, or a teammates Super Strap before collecting another Super Flag.

Muscle Madness

Set-up:

 

Muscle Madness

The team that collects all the necessary muscles to assemble the body first, Wins!

Grade level:
2-6

Equipment:

How to Play:

  • 2-3 people to a hoop
  • Each hoop contains a poly muscle head and 2 dice
  • Students take turns rolling dice (each rolls 1 dice)
  • Students add the two dice together
  • Students run to the sign that has the sum of their two dice.
  • Once at the sum. They must do the exercise that it says to do then grab a muscle from pile under sign and return to their hoop
  • Team that collects all the necessary muscles to assemble the skeleton first, Wins!

Variations:

  • Can be played with bones instead of muscles.
  • Can add more stations totaling up to 36 and use multiplication instead of addition.
  • Can have students answer a bone/muscle fact first before grabbing one to return to their home hoop.

Muscle Madness Stations by #

  1. Sloppy Dice: No muscle, Run 1 lap while singing ABC’s
  2. Traps: 20 Shoulder shrugs (10 forward and 10 backward)
  3. Deltoids: 10 Shoulder Taps
  4. Pecs: 1 Partner chest Bump & Grunt
  5. Biceps: 10 Arm Circles
  6. Obliques: Medicine ball twist exchange with partner
  7. Abs: 15 second leg lifts
  8. Forearm : Arm curls using exercise band
  9. Groin: Leg swings facing wall (both hands on wall, swing leg across body)
  10. Quads: 30 second wall sits
  11. Gastroc: 20 toe raises
  12. Hands/Feet: Give Partner a “high 10” and yell “woo-hoo”