Set-up:
Muscle Madness
The team that collects all the necessary muscles to assemble the body first, Wins!
Grade level:
2-6
Equipment:
- 1 Hoop for every 2-3 students (groups can be larger) scattered (14034-PS)
- 2 Foam Dice in each hoop (15034-PS)
- Poly Muscle Set (enough for each team) (21169-PS)
- 12 Colored Cones (21049-PS)
- 12 whiteboards w/markers (21205-PS)
- 12 Cone Toppers (21205-PS)
- 1 Medicine Ball (25344-PS)
- RuffSKIN™ Tchoukballs Set of 6 (16078-PS)
- 2 Exercise Bands
How to Play:
- 2-3 people to a hoop
- Each hoop contains a poly muscle head and 2 dice
- Students take turns rolling dice (each rolls 1 dice)
- Students add the two dice together
- Students run to the sign that has the sum of their two dice.
- Once at the sum. They must do the exercise that it says to do then grab a muscle from pile under sign and return to their hoop
- Team that collects all the necessary muscles to assemble the skeleton first, Wins!
Variations:
- Can be played with bones instead of muscles.
- Can add more stations totaling up to 36 and use multiplication instead of addition.
- Can have students answer a bone/muscle fact first before grabbing one to return to their home hoop.
Muscle Madness Stations by #
- Sloppy Dice: No muscle, Run 1 lap while singing ABC’s
- Traps: 20 Shoulder shrugs (10 forward and 10 backward)
- Deltoids: 10 Shoulder Taps
- Pecs: 1 Partner chest Bump & Grunt
- Biceps: 10 Arm Circles
- Obliques: Medicine ball twist exchange with partner
- Abs: 15 second leg lifts
- Forearm : Arm curls using exercise band
- Groin: Leg swings facing wall (both hands on wall, swing leg across body)
- Quads: 30 second wall sits
- Gastroc: 20 toe raises
- Hands/Feet: Give Partner a “high 10” and yell “woo-hoo”