Tagged with 'Tchoukball'

How to Play Tchoukball

 

How to Play Tchoukball

Learn how to play Tchoukball!

The Playing Field:

To play Tchoukball, two official Tchoukball rebound surfaces and a Tchoukball are needed. The game is played on a handball court (66’ x 132’) between two teams of nine players or on a basketball court between teams of six or seven players. The rebound surfaces (which can be used by both teams) are placed at each end of the court, and each one is within a semi-circle line, with a 9.9’ radius, which defines the forbidden zone.

How to Play:

The team that has possession of the ball has a three-pass limit before being forced to shoot the ball at the rebound surface on either end of the court. Members of the other team must place themselves according to where they expect the ball to land, so that they can catch it before it touches the floor. Meantime, members of the other team look to position themselves to recover the ball after it rebounds from the rebound surface, before the ball can touch the floor. During the course of the game, the players of each team are not allowed to interfere with players of the other team: they may not intercept passes, interfere with the movements of the person carrying the ball or his teammates, or stop a defender from positioning himself to catch the ball after the rebound.

Scoring:

A player scores a point for his team if he bounces the ball off the rebound surface in such a manner that it cannot be caught by an opponent before it touches the floor.
A player gives a point to the other team if:

  • He/she misses the rebound surface when he shoots the ball.
  • He/she makes the ball bounce out-of-bounds
  • He/she shoots the ball and it bounces back, touching him.
  • He/she sends the ball into the forbidden zone, before or after it hits the rebound surface.

Penalties:

A player commits a penalty if:

  • He/she moves while dribbling the ball on the floor or juggling it in the air.
  • He/she takes more than 3 footsteps on the floor while in possession of the ball.
  • He/she plays using parts of his body below his knees.
  • He/she makes a fourth pass for his team. He makes contact with the floor out-of-bounds or in the forbidden zone while holding the ball. 
  • He/she drops the ball after it is passed to him.
  • He/she voluntarily, or by error, catches a pass from the other team.
  • He/she catches a ball off of the rebound surface that was shot by one of his teammates.
  • He/she blocks his opponents from moving or stops them from freely passing the ball once they have gained possession.

After a penalty, the ball is given to the other team and the game continues from the spot where the penalty was committed. A pass must be made before throwing the ball at the rebound surface. If the ball hits one of the edges of the rebound surface and the path of the ball is changed, the team may not receive a point. This is a penalty and the game continues from the spot where the ball hit the floor. The ball is given to the team which was defending at the time of the penalty. In a “bipolar” game (with two rebound surfaces), it is illegal to shoot the ball more than three consecutive times at the same rebound surface. A player must throw the ball in-bounds from behind the base line, next to the rebound surface. This throw does not count as one of the team’s three passes.

Posted in Activities

Toss and Throw BINGO

Set up:

 

Toss and Throw BINGO

Allows students to work on tossing & throwing for accuracy as well as catching skills and addition!

 

Objective:

Toss & Throw Bingo allows students to work on tossing & throwing for accuracy as well as catching skills and addition (specifically decomposing numbers).

 

Grade Level: K-5

 

Equipment:

Set-up:

  • Set colored cones and hoops next to each other across one baseline
  • In front of each place index ring of math problems
  • Place three different types of throwing manipulatives of choice in each home hoop
  • Starting just past the half court line use hula hoops to mark the bingo grid 4×4, spread out generously to take up space reaching to almost the opposite baseline
  • Inside of each hoop place a numbered poly spot

 
Description of Game:

  • Divide students into pairs or small groups and place at one baseline spread out next to cone and hula hoop
  • Students have a pattern card to follow and must attempt to complete by throwing and catching at the appropriate hoop
  • As a successful catch is made, students look down at the number poly spot in the hoop, return to home hoop and mark the box they have caught with a dry erase marker and then remember the number they stood on and each decompose into an addition problem. So if they caught the ball on the number 10, they would each write out a problem that equaled 10 (so 5+5, or 4+6, or 7+3…)
  • Students continue taking turns with tossing/throwing & catching until a pattern is complete and then trade the card in for the next pattern. Pattern cards vary in difficulty.

Posted in Activities