Tagged with 'foam dice'

Word Up

Set-up:

 

Word Up

Be the first team to assemble 4, 5, and 6+ letter words as a team through the roll of an alphabet dice.

Objective:
To be the first team to assemble 4, 5, and 6+ letter words as a team through the roll of an alphabet dice.

Grade Level: 2-8

Equipment:

How to Play:

  • Students are placed in teams of 2 or small groups
  • 1 member from each team competes against another member from different team at hoop level 1.
  • Each player rolls 1 dice
  • Opponents play 1 round of R-P-S (rock, paper, scissor) to see who wins.
  • Winner remembers both letters which were rolled and reports them to home base to begin forming a word
  • Loser jogs 1 lap or performs given exercise and chooses1 letter to remember and bring back to home base.
  • If you roll a “sloppy dice” (outside of hoop), its an automatic loss
  • Students alternate turns and remain at same level until that level word is formed.
  • Student/team may advance a level once the word is formed.
  • Starting Level is red hoops and championship level is purple hoop
  • Team wins once all words have been completed!
  • Difficulty of words is based on level of hoop competing at.

Posted in Activities

Muscle Madness

Set-up:

 

Muscle Madness

The team that collects all the necessary muscles to assemble the body first, Wins!

Grade level:
2-6

Equipment:

How to Play:

  • 2-3 people to a hoop
  • Each hoop contains a poly muscle head and 2 dice
  • Students take turns rolling dice (each rolls 1 dice)
  • Students add the two dice together
  • Students run to the sign that has the sum of their two dice.
  • Once at the sum. They must do the exercise that it says to do then grab a muscle from pile under sign and return to their hoop
  • Team that collects all the necessary muscles to assemble the skeleton first, Wins!

Variations:

  • Can be played with bones instead of muscles.
  • Can add more stations totaling up to 36 and use multiplication instead of addition.
  • Can have students answer a bone/muscle fact first before grabbing one to return to their home hoop.

Muscle Madness Stations by #

  1. Sloppy Dice: No muscle, Run 1 lap while singing ABC’s
  2. Traps: 20 Shoulder shrugs (10 forward and 10 backward)
  3. Deltoids: 10 Shoulder Taps
  4. Pecs: 1 Partner chest Bump & Grunt
  5. Biceps: 10 Arm Circles
  6. Obliques: Medicine ball twist exchange with partner
  7. Abs: 15 second leg lifts
  8. Forearm : Arm curls using exercise band
  9. Groin: Leg swings facing wall (both hands on wall, swing leg across body)
  10. Quads: 30 second wall sits
  11. Gastroc: 20 toe raises
  12. Hands/Feet: Give Partner a “high 10” and yell “woo-hoo”

Posted in Activities

Bonkers 4 Bonds

Set- Up:

 

Bonkers 4 Bonds

A partner activity that combines fitness and math skills perfect for K-2! 

Objective:
Bonkers 4 Bonds is a partner activity that combines fitness and math skills such as number bonds and sequencing. Students will practice social emotional skills as they exercise and solve math problems together.

Grade Level: K-2

Shape Standards: P.E. Standards 1, 3, 4

Equipment:

Set-up:
Before students arrive set up 6 cones to create a large rectangle (i.e. use volleyball court lines). In the middle of the rectangle (center basketball circle), set up 2 hula hoops side by side. In 1 hula hoop, set all the Fill It In Fitness Cards FACE DOWN. In the other hula hoop, set up all the dominoes FACE DOWN (you may need more than 1 hula hoop if you are using the giant dominos). Spread out 12 hula hoops in their own space inside the rectangle. In each hula hoop, place 1 12-sided die. Place 1 matching color poly spot outside of each hula hoop at the bottom.

Sequence of events:
Number Bond Examples:

Composing (adding) number bonds: composing (adding) number bonds

  1. Divide the students into partners and send each partner group to a hula hoop with a die.
  2. The object of the game is complete as many Fill It In Fitness Cards AND number bonds as possible.
  3. Partners will take turns retrieving a Fill It In Fitness Card from the center hoop. They will bring it back to their hula hoop and BOTH partners will complete the exercise. Students must first figure out the missing number in the sequence. This is the number of repetitions for the exercise.
  4. After the partners complete the exercise, the SAME person will trade in their Fill It In Fitness Card (FACE DOWN in the Fill It In Fitness hula hoop) for 1 domino.
  5. They will bring the domino back to their hula hoop and place it face up on their poly spot.
  6. The partners will work together to COMPOSE (add) the 2 numbers on the
    dominos together to find the total (i.e. 2 + 3 = 5). It may help for you to refer to this as part-part-whole. The domino represents the 2 parts, and the die is the whole.
  7. The partners will use the 12-sided dice to show their answer. They will place the answer face up on the die.
  8. Once the students have the correct answer, the OTHER partner (take turns) will trade in their domino (FACE DOWN in the domino hula hoop) for another Fill It In Fitness Card.
  9. The partners will repeat #’s 3 – 7 until time runs out.

Decomposing (subtracting) number bonds:

  1. Remove the hula hoop with the dominos and the poly spots. Add 1 white board, dry erase marker and eraser to each hula hoop.
  2. Divide the students into partners and send each partner group to a hula hoop with a die.
  3. The object of the game is complete as many Fill It In Fitness Cards AND number bonds as possible.
  4. Partners will take turns retrieving a Fill It In Fitness Card from the center hoop. They will bring it back to their hula hoop and BOTH partners will complete the exercise. Students must first figure out the missing number in the sequence. This is the number of repetitions for the exercise.
  5. After the partners complete the exercise, the SAME person will roll their 12- sided die.
  6. The partners will work together to DECOMPOSE (take apart or subtract) the whole number on the die into 2 parts. Again, it may help students if you refer to this as part-part-whole. The die is the whole and they are trying to figure out the 2 parts. The partners will write the 2 parts OR a number sentence on their white board.
    • If the students write 2 parts on the white board, there may be many possible correct answers (i.e. an 8 on the die could be: 1 and 7, 2 and 6, 3 and 5 or 4 and 4).
    • If the students write a number sentence, it can be either subtraction or addition (i.e. 8 – 5 = 3 OR 5 + 3 = 8). Again, there are multiple correct answers for the number 8 (i.e. 8 – 4 = 4 OR 4 + 4 = 8).
  7. Once the students have a correct answer, the OTHER partner (take turns) will trade in their Fill It In Fitness Card (FACE DOWN) for another Fill It In Fitness Card. While this is happening, the other partner can be erasing the white board.
  8. The partners will repeat #’s 4 – 8 until time runs out.

Rules and Safety:

  • Students will be moving in various directions. Remind students to be aware of their surroundings.
  • Student must keep their die in their hula hoop at ALL times.
  • Remind students to place the dominos and Fill It In Fitness Cards FACE DOWN when they are putting them back into the hula hoops.
  • Students must take turns trading in dominos, rolling the die and trading in Fill It In Fitness Cards.
  • BOTH students must exercise together.

Variations:

  • Use white boards for both the composing and decomposing version (eliminates the dice)
  • If whole numbers up to 12 are too difficult for the students, choose dominos that only go from #1 – 6 OR use number cards (playing cards or UNO cards #1 – 6). If you play with cards, students must take 2 cards each time from the hula hoop for the 2 parts (part-part-whole).
  • Use Double 12 dominos to increase the math challenge. You will need to only use white boards for this version.
  • Use number cards (playing cards or UNO cards). If you play with cards, students must take 2 cards each time from the hula hoop for the 2 parts (part-part-whole).
  • Use craft sticks to show the answers rather than dice or white boards
  • Incorporate other fitness activities rather than Fill It In Fitness Cards

Posted in Activities

Bone Bananza

Set- Up:

 

Bone Bananza

Be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Objectives/purpose:
To be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Grade Level: 2-8

Equipment:

How to Play:

  • Students are placed in teams of two or small groups (well behind first level of hoops)
  • 1 member from each team competes against another member from different team starting at red hoop level 1 (Rock-Paper-Scissor challenge)
  • Winner of challenge collects bone for each level and brings back to team, Loser performs given task before returning to team.
  • Students advance a level with each win.
  • With each loss students DO NOT COLLECT a BONE.
  • Losers return to the last level they were at (if cranium collected at first level, then can advance to orange. If all bones collected at orange level then can start at yellow, etc.)
  • Teams/students cannot advance a level until they have collected ALL bones from last level.
  • Once all bones have been collected, they may begin to assemble. Teams may NOT assemble until all bones have been collected.
  • Individual bone pieces will be found off to side of each level inside of a blue hoop

References:
Ideas and inspirations from…
• Justin Cahill @ justybubPE
• Austin Thompson 

Posted in Activities

Number Madness

Set up:

 

Number Madness

Collect popsicle sticks by finding the sum of the two numbers that were rolled using the dice!

Equipment:

Set-Up:

  • Place the 12 buckets and stations signs around the perimeter.
  • Put the hoops in the center. In each hoop put a whiteboard, marker and two dice.
  • 2-3 students at each hoop.

How to Play:

  • Two people to a hoop
  • Each hoop contains a white board and two dice
  • Students take turns rolling dice (each rolls one dice)
  • Students add the two dice together (older students can multiply the dice together) You can use the whiteboard to write out the problem.
  • Students run to the number on the wall which is the sum of their two dice
  • Once at the sum (# on the wall) they must do the exercise that it says to do then grab a stick out of the bucket below and return to their hoop with their stick.

Posted in Activities

Math Frenzy

Set up:

 

Math Frenzy

Increase cardiovascular endurance while combining different math skills!

Materials/equipment:
The Zone™ Pocket Cubes (16981-PS)
Colored Cone Set (21049-PS)
Foam Dice (15034-PS)
Skinny Hoops (14029-PS)
The Zone™ Cone Folders (21192-PS)

Objective:
To increase cardiovascular endurance while combining different math skills.

Description of Game:
Students will start by scattering within the gym or playing area. On the signal “Go” students will run around tagging as many people as they can in 30 seconds while staying within the boundaries of the 6 cones. Students may tag someone more than once but never consecutively. Students will need to keep a running tally in their heads of all the tags they make. Students not making a full effort or trying to tag others without running will be told to start their count over at 0.

 

After the 30 seconds are up students will find the station that corresponds with their number of tags. Ex. Student made 14 tags so they look for the station that 14 will fall under and that would be the station with the sign showing 11-15 tags. Once at this station the student with the highest number of tags is the teacher. If more than one student has the same highest number they roll a dice as a tiebreaker or play RPS. If a student is the only one at the station then they are still the teacher and will wait for students to come to them once the game begins. When a student is the teacher they will stand facing the remaining students and will hold up flash cards one at a time for students to say the answer.

 

The student who answers correctly gets to leave the group. That student should then go to one end of the playing area and roll the pocket cubes inside a hoop. The two cubes will tell that student an exercise to perform and how many. When they are done they should run and join another group at a different station and attempt to guess the right answer. After 1-2 minutes, place all items in the hoops and get ready for a new round of tag. Students earn a point if they perform an exercise at all 6 pocket cube stations at any point.

Modifications:
Change locomotor movements and tagging rules for other rounds. Ex: after each tag put one hand behind back and when tagged with both hands behind your back perform 5 squats to return to the game. Hold out all 5 fingers and each time you tag someone put a finger away and when all fingers(5 tags) are gone you may become a teacher. Stop when all 6 teachers have been selected. Students can pick which teacher to start with.

Set Up:
Around the perimeter of the gym set up 6 stations, one in each corner and two across from one another in the middle forming a rectangle. Each station will have a hula hoop, a cone, one dice, a sign holder with the range of tags in sleeve (Ex 0-5 Tags) and flash cards. At both ends of the playing area will be 3 hoops each with two pocket cubes in them.

Station Signs:
0-5 Tags, 6-10 Tags, 11-15 Tags, 16-20 Tags, 21-25 Tags, 25+ Tags

Variations:
Addition, Subtraction, Division, Multiplication

Posted in Activities

I Like to Move It Move It Math

Set up:

 

I Like to Move It Move It Math

Increase math composing/decomposing skills while being physically active with a partner or small group!

Materials/equipment:
White Boards – Set of 6 (21202-PS)
Skinny Hoops (14028-PS)
Colored Cone Set of 6 (21049-PS)
Alphabet Spots (70061-PS)
Foam Dice 2 sets of 6 (15034-PS)
The Zone™ Cone Folders Set of 6 (21192-PS)
Big Digit Timer (48025-PS)

Objective:
To increase math composing/decomposing skills with partners.

Description of Game:
One student at a time from each group will take turns being the leader and go to the center and select a number card and bring it back to their group. As a group they must use their whiteboards and write down as many different combinations of numbers they can use to get to the number they selected on their card.

When the leader brings the card back he or she will share the number with the group. The group will then run one lap together around the outside of the playing area. While running their lap they should be starting to think of number combinations to write down. Students can share with one another out loud or wait until they all return to their home spot. When they return they should flip their timer over and begin to share their combinations while the leader writes them down on the whiteboard.

Example: Addition: They have the number 12. Students can write down 6 + 6, 3 + 9, 4 + 8, and so on. Each group will have 30 seconds to complete as many combinations as they can. When they are done or can no longer think of any more number combinations, the group will look at their card and and see what color sticker is on it. That color will determine which exercise station they will go to for their group exercise. If the sticker is red then the student that is the leader will go to the red cone.

Each cone will have an exercise written in the cone folder. The leader will roll the two foam dice, which will determine how many of the exercise they will do. That student will come back to the group and lead the group in their exercise. When finished a new leader will go to the middle and repeat the process. 

Set-up:
Divide students into groups of 2, 3 or 4 depending on class sizes and assign them a letter and those students will go that spot. In the center of the playing area will be cards scattered face down. Around the perimeter of the gym will be 6 cones each with a cone folder. Next to the cone will be a hula hoop and two foam dice.

 

Variations:
Addition, Subtraction, Multiplication, and Division

Posted in Activities