Tagged with 'Buckets'

Product Production

Set-up:

 

Product Production

Enhances math and motor skills!

Equipment:

  • (6) Colored Cones for each station (61822-PS)
  • (6) The Zone™ Cone Toppers (21201-PS)
  • (6) White boards for each cone at stations (21202-PS)
  • Multiplication charts/problems for each group
  • (4 sets) Numbered Poly Spots (1-36) at each station (21149-PS) (21200-PS
  • (6) The Zone™ Buckets for each station to be used as a target (same color as cone) (15607-PS)
  • (1 for each station) PALOS™ RUFFSKIN High Bounce Foam Balls (10485-PS)
  • Dry erase marker or pencil

Set-up:

  • Set Cones up around perimeter of gym or playing area
  • Each cone should have a Product(s) written on whiteboard and placed on cone topper. (for example if the products are 12-15, then that is what is written on the whiteboard)
  • Numbered poly spots which represent factors for those products are scattered around each large cone. (for example: if the product(s) is 12-15 then numbers such as 2, 3, 4, 5, 6, and 7 would be placed around that cone.

Description of Games:

  • Students are grouped in pairs or small groups and are given a ring with multiplication problems.
  • Students will work out each problem in order. When they have solved the problem they go to the correct Product, stand on the two factors and attempt to throw into or at target.
  • If they successfully hit the target they mark off the problem with a dry erase marker/pencil and move to the next one.
  • Students can continuously throw until they have hit the target.

Partner Problem Solvers

Set-up:

 

Partner Problem Solvers

Great for grades K-5! 

Grade Level: K-5

Equipment: (based on class of 30)

Set-up #1 (for full class)
Put the wall posters and activity posters around the perimeter of the gym on the walls with 2 cups or buckets under each one.

How to Play:
Each student or partner duo starts at a poster. They choose a stick out of the cup. They read the equation, run to the poster with the correct answer, deposit it into the bucket, do the exercise or activity, and take a new stick out of the other bucket. They repeat this pattern until the activity ends.

Poster ideas:

  • Exercise pictures via hot spots
  • 5 canon shots
  • Stack 6 ice cream scoops
  • Catch a grabby ball with your partner
  • Juggle scarves for one minute

Variation:
Make popsicle sticks and corresponding wall card with multiplication or subtraction equations.

The Math Derby

Set-up:

 

The Math Derby

Turn your card over to see how you must travel your next lap! 

IXL standards:
2nd Grade…Y.7-8, T.10-11
3rd Grade…F.1-13, G.2, G.9-10, G. 15-16, G.20, H.
4th Grade…D.1

Grade Level: Grades 1 & 2 – Addition and Subtraction • Grades 3+ – Multiplication and Division

Equipment:

  • Cones to set up an oval (race track) (21049-PS)
  • Team hoops with dry erase boards (21202-PS), markers, scratch paper and erasers
  • Enough Flat Hoops to have 2 kids per hoop with equipment above within them. (14004-PS)
  • Buckets with math cards (you’ll need lots of copies, laminated) (15607-PS)

Set-up:

  • Set up a large oval race track with cones. Put buckets with math cards at each end.
  • Place hoops inside the interior, and place a marker board, markers and eraser in each hoop.

How to play:

  • When the music begins you and your partner jog a lap around the cones.
  • After you finish the lap, one partner will stop at a bucket to choose one math card. They will then take it back to their teammate who is at their team’s hoop.
  • The partner that was waiting will write out the problem on the marker board and complete the problem.
  • The pair will then turn over the card to see how they must travel their next lap, watching carefully for safety and space.
  • As they continue to finish laps, they should take turns getting the math cards and writing on the marker board.
  • The teacher will move around the center of the track and check answers to problems. If they encounter an incorrect response, they will erase it and let the team try again.

Bone Bananza

Set- Up:

 

Bone Bananza

Be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Objectives/purpose:
To be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Grade Level: 2-8

Equipment:

How to Play:

  • Students are placed in teams of two or small groups (well behind first level of hoops)
  • 1 member from each team competes against another member from different team starting at red hoop level 1 (Rock-Paper-Scissor challenge)
  • Winner of challenge collects bone for each level and brings back to team, Loser performs given task before returning to team.
  • Students advance a level with each win.
  • With each loss students DO NOT COLLECT a BONE.
  • Losers return to the last level they were at (if cranium collected at first level, then can advance to orange. If all bones collected at orange level then can start at yellow, etc.)
  • Teams/students cannot advance a level until they have collected ALL bones from last level.
  • Once all bones have been collected, they may begin to assemble. Teams may NOT assemble until all bones have been collected.
  • Individual bone pieces will be found off to side of each level inside of a blue hoop

References:
Ideas and inspirations from…
• Justin Cahill @ justybubPE
• Austin Thompson 

Chicken Coop

Set up:

 

Chicken Coop

Get as many animals as you can during the game’s time frame!

Grades:
K-5

Objective:
To get as many animals as you can during the game’s time frame

Materials/equipment:
• 36-72 Flat Hoops (14037-PS)
PALOS™ SPIDERGRIP™ Balls (10581-PS)
The Zone™ Buckets (15609-PS)
• 12 Animal Critters rubber or animal bean bags. Big Fish Footballs (16093-PS), Mini Fish Footballs (17154-PS) or Animal Bean Bags (26027-PS)
Round Base Goals Adjustable Height – modification for hula huts (17190)

Set-up:
•Split the gym into two sides and the kids evenly onto two sides
•Each team needs to set up their hoops into mini hula huts, and place an animal inside
•Each side needs an equal number of animals in a bucket behind

 

Procedure:

  1. Roll/throw balls at the other team’s chicken coops while protecting your own.
  2. When a coop collapses, the other team can send over a student to collect that animal and put it in their bucket.
  3. When a coop collapses on your side, you need to take an animal out of your bucket and rebuild a new chicken coop for it.
  4. Keep playing until the music stops or the teacher determines that the game is over.
  5. The team that has more animals in their bucket wins the game.

Stomp and Score Sequence

Set up:

 

Stomp and Score Sequence

Both a team and partner target activity using cannon launchers to earn alphabet cards to place them in sequential order!

Objectives/purpose:
Stomp & Score Sequence is both a team and partner target activity using cannon launchers to earn alphabet cards to place them in sequential order. This activity can add math or literacy to your P.E. lesson.

SHAPE standards: P.E. Standards 1, 2, 4

Equipment:

Set-up:


Before students arrive set up all the targets (hula hoops, poly spots and round goals within the 10’ volleyball court lines (or in the center area of the gym). Based on the age and ability level of your students, decide on a distance and set up 6 cannon launchers with cubes on each side of the gym. Younger students should be about 10’ away, and you can increase the distance for older students. Use your best judgement. Behind each set of launchers lay down a floor tape line (length depends on the number of cards in your sequence). Place a cone at the front of the line where the students should start the sequence. Next to the cone, place a bucket with all necessary cards.

Sequence of events:

  • Divide the students into two teams and send them to a side of the gym. Within each team, students will need partners. Each set of partners should sit by 1 cannon launcher.
  • Partners will take turns launching the cube from the cannon launcher. The person who launches the cube, must retrieve it and put it back into the launcher for their partner.
  • If a cube lands on a target, the student who launched the cube will go to their team’s bucket and collect the correct number of cards:
  • Hula hoop = 1 card
  • 19” poly spot = 2 cards
  • Round goal = 3 cards
  • Once the cards are collected, the student will place the card(s) on the floor tape line in sequential order.
  • The first team to place all ABC cards in sequential order wins.
  • If time allows, reset the game and play again.

 

Rules and safety:

  • Students will be moving in various directions. Remind students to be aware of their surroundings.
  • Students may only touch their cube.
  • There is no defense or interfering with another cube.
  • If a student recognizes that a card is out of order, they MAY fix it for their team.

Variations:

  • Use any sequence variation:
  • Numbers
  • Site Words (alphabetical order)
  • Math Flash Cards (sequence by total, product, etc.)
  • Place a bucket of cards in the center. The team that can collect the most cards AND have them in sequential order wins.
  • Use different skills to earn cards:
  • Rolling
  • Underhand Throwing

Tic Tac Throw

Set up:

 

Tic Tac Throw

Create a Tic-Tac-Toe while working on throwing and catching!

Equipment:

Set-Up:

  • Spread jumbo colored spots with footballs on top along half-court line
  • On one endline place colored cones directly across from spots/balls
  • Students are placed into groups of 3-4 and stand behind cones facing spots/footballs
  • On opposite endline create three grids using floor tape or small poly spots (one grid for every two teams)
  • Place colored bean bags inside of bucket against the wall and behind grid (two buckets for each grid)

How To Play:

  • On signal the first Ss runs to jumbo spot, picks up ball and throws to 2nd Ss in line.
  • If ball is caught, the thrower places ball down on spot and runs down to their grid and grabs 1 bean bag out of their bucket and strategically places on grid and runs back to end of line
  • Catcher than becomes thrower and throws the ball to the next Ss in line.
  • If the ball is NOT caught, the thrower places ball down on spot and runs to end of line (they do NOT run and place a bean bag down) and next Ss in line becomes the thrower.
  • When all bean bags are down but there is no Tic Tac Toe yet, the next Ss in line will pick up one of their own bean bags and move it onto an empty square on grid.  They may NOT move their opponents beanbag.
  • Play continues until a Tic Tac Toe is made. 
    When one team wins, all bean bags are returned to bucket and a new game is started.
  • Play for a given amount of time and then rotate teams so they are playing against different opponents.
  • When throwing Ss must have at least one foot on the spot.