Tagged with 'foam balls'

Break the Code

Set-up:

 

Break the Code

Be the first to break the code in this find and spell cross curricular game! 

Objective:
For students to find the letters to spell a given sight word and earn points for their team using cross
curricular methods.

Grade level:
K-3

Equipment:

Set-up:

Put TriGoal™ in the center of the activity. Scatter the numbered spots around the tri-goal, make sure each spot has a letter on the bottom. Put hoops on the perimeter. In each hoop put a marker-board, marker, a ball, and code sheet.

 

Rules of the game/safety:


Send two students to each hoop. They should look at the code sheet in their hoop, determine who goes first, and then go to the numbered spot and try and score a goal. If you score a goal, look at the other side of the spot for your letter, and go back to your hoop. Write down the letter you earned. The next person then goes to another spot and tries to earn the next number/letter. Students should watch for personal space when retrieving their ball. If you get through your entire sheet, you can show the teacher, get a new sheet, and a new type of ball to send to goal.

Variations:

  • Use sight words, spelling words from classrooms, or sports terminology to spell.
  • You could add up the numbers too.
  • You could put the balls on the spots to start instead of the hoops.

Dragon Ball

Set-up:

 

Dragon Ball

Be the first Dragon to get all of its eggs into a nest!

by Taylor Pringle

Objective:
To be the first dragon to get all of its eggs into a nest.

SHAPE America Standards:

  • Demonstrate competency in a variety of motor skills and movement patterns
  • Applies Knowledge of concepts, principles, strategies, and tactics related to movement and performance
  • Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness
  • Exhibits responsible personal and social behavior that respects self and others
  • Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction

Equipment:

Set Up:


Place the Dragon Eggs (foam balls) in the center of the playing area. Dragon Eggs should be in a ball cart or a container large enough to hold 36 6” foam balls. You should have 6 Dragon Eggs of each color red, blue, yellow, orange, green, and purple. Place 2 goals on each end of the playing area around 30 feet away from the center. Or use four goals and place them in a square pattern 30 feet from the center of the court with the holes facing towards the middle.

Optional game play: Place the goals in the middle with the holes facing outward. Using six hula hoops place them evenly spaced in a circle 30 feet away from the center and place one ball of each color in each hoop.

How to Play:


Split the class up into 6 even teams. There should be one red, blue, yellow, orange, green and purple team. Each player starts with a super strap around their waist matching their teams color. If you have a class size of 30 students you will have 5 players per team. The player at the front of the team is the Dragon Head and the person at the back of the team is the Dragon Tail. The Dragon Tail should have two flags, one on each side or hip. Only the Dragon Tail has 2 flags. Each Dragon should start at the outside of the playing area. Dragons must be connected at all times by having everyone behind the Dragon Head resting their hands on the player’s shoulders in front of them. If at any time this link is broken or another Dragon Head pulls either of the flags on the Dragon Tail the Dragon must return to the side of the court where the Dragon Head choses an exercise that everyone in that Dragon must do 5 times. Then the player who was the Dragon Head moves to the back and becomes the Dragon Tail and everyone else moves up one spot in the Dragon. The object is to get all of your Dragons Eggs into any of the Dragon Nests (goals). The first team to accomplish this is the winner.

Note: When a Dragon Tail’s flag gets pulled the Dragon that pulled the flag must hand the flag back to the Dragon so they can re-attach it before they get back into the playing area after doing their exercises.

Optional Game Play:


Create a “no go” zone in front of each goal and make the Dragon Heads throw the Eggs into the Nest from 10 feet away.

Product Production

Set-up:

 

Product Production

Enhances math and motor skills!

Equipment:

  • (6) Colored Cones for each station (61822-PS)
  • (6) The Zone™ Cone Toppers (21201-PS)
  • (6) White boards for each cone at stations (21202-PS)
  • Multiplication charts/problems for each group
  • (4 sets) Numbered Poly Spots (1-36) at each station (21149-PS) (21200-PS
  • (6) The Zone™ Buckets for each station to be used as a target (same color as cone) (15607-PS)
  • (1 for each station) PALOS™ RUFFSKIN High Bounce Foam Balls (10485-PS)
  • Dry erase marker or pencil

Set-up:

  • Set Cones up around perimeter of gym or playing area
  • Each cone should have a Product(s) written on whiteboard and placed on cone topper. (for example if the products are 12-15, then that is what is written on the whiteboard)
  • Numbered poly spots which represent factors for those products are scattered around each large cone. (for example: if the product(s) is 12-15 then numbers such as 2, 3, 4, 5, 6, and 7 would be placed around that cone.

Description of Games:

  • Students are grouped in pairs or small groups and are given a ring with multiplication problems.
  • Students will work out each problem in order. When they have solved the problem they go to the correct Product, stand on the two factors and attempt to throw into or at target.
  • If they successfully hit the target they mark off the problem with a dry erase marker/pencil and move to the next one.
  • Students can continuously throw until they have hit the target.

Partner Problem Solvers

Set-up:

 

Partner Problem Solvers

Great for grades K-5! 

Grade Level: K-5

Equipment: (based on class of 30)

Set-up #1 (for full class)
Put the wall posters and activity posters around the perimeter of the gym on the walls with 2 cups or buckets under each one.

How to Play:
Each student or partner duo starts at a poster. They choose a stick out of the cup. They read the equation, run to the poster with the correct answer, deposit it into the bucket, do the exercise or activity, and take a new stick out of the other bucket. They repeat this pattern until the activity ends.

Poster ideas:

  • Exercise pictures via hot spots
  • 5 canon shots
  • Stack 6 ice cream scoops
  • Catch a grabby ball with your partner
  • Juggle scarves for one minute

Variation:
Make popsicle sticks and corresponding wall card with multiplication or subtraction equations.

Muscle Madness

Set-up:

 

Muscle Madness

The team that collects all the necessary muscles to assemble the body first, Wins!

Grade level:
2-6

Equipment:

How to Play:

  • 2-3 people to a hoop
  • Each hoop contains a poly muscle head and 2 dice
  • Students take turns rolling dice (each rolls 1 dice)
  • Students add the two dice together
  • Students run to the sign that has the sum of their two dice.
  • Once at the sum. They must do the exercise that it says to do then grab a muscle from pile under sign and return to their hoop
  • Team that collects all the necessary muscles to assemble the skeleton first, Wins!

Variations:

  • Can be played with bones instead of muscles.
  • Can add more stations totaling up to 36 and use multiplication instead of addition.
  • Can have students answer a bone/muscle fact first before grabbing one to return to their home hoop.

Muscle Madness Stations by #

  1. Sloppy Dice: No muscle, Run 1 lap while singing ABC’s
  2. Traps: 20 Shoulder shrugs (10 forward and 10 backward)
  3. Deltoids: 10 Shoulder Taps
  4. Pecs: 1 Partner chest Bump & Grunt
  5. Biceps: 10 Arm Circles
  6. Obliques: Medicine ball twist exchange with partner
  7. Abs: 15 second leg lifts
  8. Forearm : Arm curls using exercise band
  9. Groin: Leg swings facing wall (both hands on wall, swing leg across body)
  10. Quads: 30 second wall sits
  11. Gastroc: 20 toe raises
  12. Hands/Feet: Give Partner a “high 10” and yell “woo-hoo”

Bone Bananza

Set- Up:

 

Bone Bananza

Be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Objectives/purpose:
To be the first team to assemble a complete skeleton and teach the names and locations of the bones by completing the given challenges.

Grade Level: 2-8

Equipment:

How to Play:

  • Students are placed in teams of two or small groups (well behind first level of hoops)
  • 1 member from each team competes against another member from different team starting at red hoop level 1 (Rock-Paper-Scissor challenge)
  • Winner of challenge collects bone for each level and brings back to team, Loser performs given task before returning to team.
  • Students advance a level with each win.
  • With each loss students DO NOT COLLECT a BONE.
  • Losers return to the last level they were at (if cranium collected at first level, then can advance to orange. If all bones collected at orange level then can start at yellow, etc.)
  • Teams/students cannot advance a level until they have collected ALL bones from last level.
  • Once all bones have been collected, they may begin to assemble. Teams may NOT assemble until all bones have been collected.
  • Individual bone pieces will be found off to side of each level inside of a blue hoop

References:
Ideas and inspirations from…
• Justin Cahill @ justybubPE
• Austin Thompson 

Blindfold Games

 

Blindfold Games

Use verbal cues to complete obstacles and retrieve pins! 

Sightless Shootout

Objective: Blindfolded player knocks down pin with a foam ball and verbal cues from sighted partner.


Equipment:

Blindfolds, The Zone™ Slim Knock Down Pins, and Foam Balls


Directions:

Partner up your students with a blindfold, pin and foam ball for each pair. Create 2 lines for one of each pair to stand on. Have sighted partner place the pin at their feet and the blindfolded partner has the pin.

Variation:

Sighted partner stand next to the blindfolded partner to coach- less shouting. Have them throw balls at pins instead of rolling. Add pins to knock over.

Cross the Path

Objective:

Sightless players move across a field of obstacles while being verbally coached from the sidelines of sighted players.

Equipment: Blindfolds and The Zone™ Slim Knock Down Pins

Directions:

Divide class into 2 groups. Give half of each group blindfolds. Set up area with pins scattered around. Blindfolded players line up at one end and sighted players are on the sidelines. Blindfolded players must traverse the field without knocking down the pins. If player knocks over a pin, they must start over. Once across, switch positions.

Variations:

Add more obstacles such as hurdles, rolling balls, or a tunnel to crawl through. If one player knocks over a pin, all must start over. Have blindfolded players hold hands in groups of 3 or 4.

Pin Count

Objective:

Sightless players traverse an obstacle course to retrieve pins.

Equipment:

Blindfolds, The Zone™ Slim Knock Down Pins, and items for obstacle course

Directions:

Create 2-4 groups of teams. Half of each team is provided blindfolds. The other half will coach their teammates through the obstacle course. The area of play should have 3-5 pin areas where the blindfolded player must collect a pin on each turn. Once they have gotten a pin, they should return to their group and switch places.

Variation:

Have more blindfolded players on the course at one time, add more obstacles, teammates can coach from sidelines or by following them or in front of them.

Recon Battleship

Set up:

 

Recon Battleship

Sink the other teams battleships before they sink yours by throwing balls over the mats! 

Objective:
To sink the other teams battleships before they sink yours by throwing balls over the mats. Teams can use recon missions to share information on target locations.

Equipment:

Description of Game:


Students will be divided into two teams. Each team will place their weighted targets on 4 different fitness steps in a location they choose on their half of the gym. These will be the ships for the game. There will be two ships with two targets and two ships with four targets for each team. Each ship will also have a safe barrier of hula hoops around them. No player may step inside these when guarding their ships. Along one side of the gym will be the letters A-F and along the bottom near the center will be the numbers 1-6. These will be to help students share locations of their opponents ships when they do a recon mission. Students will throw balls blindly attempting to knock over targets and sinking the other teams ships. If a player catches a ball from the other team before it hits the ground they get to run a recon mission. A recon mission allows the student to run a lap around the perimeter of the gym. During this lap they will gather information on the location of the other teams ships. They will then share that information with their teammates. Approximately 8 feet from the center of the gym on both sides is a red line. Students may not cross the line while standing. If they need to get a ball they will need to army crawl to get the ball and then crawl back. This is so they cannot see over the mats.

Set Up:

Set 5-6 folding mats standing up across the center of the gym dividing the gym into two halves. 4 fitness steps with 2 or 4 targets on them, A-F and 1-6 spots on floor.

ABC's of Hand Washing

 

ABC's of Hand Washing

Learn the essentials of hand washing! 

By Erin Sabyan

Objective:

To teach the essentials of hand washing

Equipment:

Setup:

Using the spot markers, create a circular or square shape around the perimeter of the gym.

Gameplay:

  • Select 6 students to be germs and hand each of them a foam ball.  Note: this number can change depending on the overall number of participants.
  • At the teacher’s signal, the germs try to tag other students between the shoulders and hips.  They are not allowed to throw the ball.
  • When a player is tagged, they must go to one of the spot markers which each represents a “sink”.  While standing on the sink they must pretend to take two pumps of soap while saying out loud, “insert school name” one and then “insert school name” two (ex. Johnson Elementary one, Johnson Elementary two).  Then, the student must pretend to wash their hands and sing one of three songs – Twinkle Twinkle Little Star, Happy Birthday, or ABC’s.  When they finish the song, they come back into play.

Note: Classes may use all green balls to represent the germs and add more fun. Tendril balls also make for extra excitement.

 

GermZ

Set up:

 

GermZ

Learn what germs are and how they cause the spread of illness through coming into contact with them!

By Erin Sabyan

Objective:

Teach students what germs are and how they cause the spread of illness through coming into contact with them.

Equipment:

PALOS Ultra-Light 6” Foam Balls, (10586-PS) (Set of 6) 1 ball per player
Note: Other styles of foam balls may be used.

Large container to hold the foam balls

Set Up:

Place the bucket of foam balls in the center of an open playing area. The container should be large enough to make the balls easy to access.
One student is given a ball and chosen to be the first germ. The rest of the students are spread throughout the playing area.

Gameplay:

At the teacher’s signal, play begins with the first germ trying to tag the other students. When a player gets tagged by germs, they must go and get a germ (foam ball) and then tag as many people as possible. This continues until everyone has been tagged by a germ. 

Even with a large class this game will only take about 1 minute to complete. Then you have a discussion showing how fast germs can spread through touch. Ask the students where they might come in contact with germs and how germs can be prevented. 

This game pairs perfectly, and is a great lead up to the game ABC’s of Handwashing.