Tagged with 'Colored Cones'

Hidden Spots

Set up:

 

Hidden Spots

Send them on a search that requires cooperative play!

Materials/equipment:

  • Hidden Spots (21213-PS)
  • #’d Scavenger Cards (1 for each team) on a metal ring
  • Teacher Key Scavenger Card
  • 6-12 Colored Cones (1 for each team) (21162-PS)
  • Basketball and/or soccer ball

Set-up:
Scatter spots with hidden spot face down throughout playing area. Place cones as home base for each team. Keep ring of scavenger cards in front of home cone.

Description of Games:

Colored Spot Search
Students are placed into pairs or small groups. Students travel together by using various locomotor skills in search of the hidden spots. Teams must stay together when traveling and must find the hidden spots in the order on the scavenger cards by flipping spot over to reveal its color. As each spot is found, teams must report to the teacher and then continue with the next colored spot.

Agility Race
Set cones up equally spaced on a basketball sideline and have 2-3 students stand behind each cone. Scatter hidden spots in playing area in front of the cones. Call out color sequences starting with just two colors at a time. Have students run and touch each colored spot in correct sequence with their hands and then return to cone. When color is repeated back to back, students MUST touch two different spots (cant touch the same spot twice in a row). Progress color sequence from 2 colors to 6 colors. Continue repeating the color sequence to help students. Can use projector and display the color sequence for a visual aid.

Agility Race w Basketballs/Soccer balls
Repeat same agility activity as above but add dribbling a basketball and squatting down to touch hidden spot with non dribbling hand. If using a soccer ball, students dribble ball and tap spot with their non dribbling foot.

Spot the Scoop

Set up:

 

Spot the Scoop

Balance the ice cream scoop while the other person searches for the right spot color!

Equipment:

Set-up:

  • Scatter the hidden spots all over the gym space
  • Put the students onto 6 teams behind a cone
  • Give each team an ice cream cone
  • Put the remaining scoops of ice cream in a hoop near teacher

 
How to play:


Assign each team a color (the cone in front of them is there color)

  • When the teacher says go, the first student in the line runs to a hidden spot, turns it over to see the color. If it is the color they need (let’s say purple) they take the spot to the teacher and earn their ice cream scoop.
  • The next person in line should be balancing the ice cream scoop while the person in front of them searches for the right spot color.
  • If a student travels to a spot and it is not a color they want, they should flip it back over and return back to their team so the next student can go out on the hunt.
  • The goal is to find all 6 scoops of your color before the other teams find theirs.
  • The other players should be watching the other teams flipping spots so they can see where their color might be.
  • You can also balance the ice cream cone in the cone for your team.

Amazing Race

Set up:

 

Amazing Race

Finish all seven stations and complete six travel cards with integrity with your partners!

Objective:
To finish all seven stations and complete six travel cards with integrity with your partner(s).

Equipment:

Description of Game:


Each team of 2-4 students starts on a station. While the first person ( or more depending on the size of team) does the first activity at the station, their teammates are doing the second task. Once the partner(s) have completed the task to the cone and back, they high 5 one another and then switch and complete the other task. When all tasks have been completed at the station the players will go and get a travel card and complete the task together. Once they have completed all 7 tasks and 6 travel cards they are finished and should step to the podium with their teacher. Students can start at any station and rotate to any station in any order. They must complete a travel card before starting a new station. If students are not performing their stations with integrity they can be given a “Detour Card” which will slow them down. This will either have them start over that station or have them perform an additional task.

Podium Questions:

  1. Is your whole team here?
  2. Did you end on an activity?
  3. Did you travel 6 places?

Congratulations your team #__

Stations:

1) Forearm Plank  1) Side shuffle to cone and back
2) Push-ups  2) Skip to cone and back
3) Jumping Jacks  3) Scoot to cone and back
4) Wall Sit  4) Walking lunges to cone and back
5) Squats  5) Frankenstein Walk to cone and back
6) Burpees  6) Jog to cone and back
7) Shoulder touches  7) Lay on belly and scoot to cone and back

Travel Cards:

  1. All partners Jog two laps
  2. 10 Partner twirl n jumps ( each partner jumps 10 times)
  3. Hurdle Jumps- each partner must perform a two footed jump over all hurdles
  4. 20 Partner Football hikes and catches with mini fish footballs (20 ft apart)
  5. 10 Partner back to back medicine ball passes
  6. 10 partner sit ups with high 5’s

Set-up:
14 cones each approximately 30 feet apart.

 
Thank you to Kim Walker-Smith for the idea for this game!

I Like to Move It Move It Math

Set up:

 

I Like to Move It Move It Math

Increase math composing/decomposing skills while being physically active with a partner or small group!

Materials/equipment:
White Boards – Set of 6 (21202-PS)
Skinny Hoops (14028-PS)
Colored Cone Set of 6 (21049-PS)
Alphabet Spots (70061-PS)
Foam Dice 2 sets of 6 (15034-PS)
The Zone™ Cone Folders Set of 6 (21192-PS)
Big Digit Timer (48025-PS)

Objective:
To increase math composing/decomposing skills with partners.

Description of Game:
One student at a time from each group will take turns being the leader and go to the center and select a number card and bring it back to their group. As a group they must use their whiteboards and write down as many different combinations of numbers they can use to get to the number they selected on their card.

When the leader brings the card back he or she will share the number with the group. The group will then run one lap together around the outside of the playing area. While running their lap they should be starting to think of number combinations to write down. Students can share with one another out loud or wait until they all return to their home spot. When they return they should flip their timer over and begin to share their combinations while the leader writes them down on the whiteboard.

Example: Addition: They have the number 12. Students can write down 6 + 6, 3 + 9, 4 + 8, and so on. Each group will have 30 seconds to complete as many combinations as they can. When they are done or can no longer think of any more number combinations, the group will look at their card and and see what color sticker is on it. That color will determine which exercise station they will go to for their group exercise. If the sticker is red then the student that is the leader will go to the red cone.

Each cone will have an exercise written in the cone folder. The leader will roll the two foam dice, which will determine how many of the exercise they will do. That student will come back to the group and lead the group in their exercise. When finished a new leader will go to the middle and repeat the process. 

Set-up:
Divide students into groups of 2, 3 or 4 depending on class sizes and assign them a letter and those students will go that spot. In the center of the playing area will be cards scattered face down. Around the perimeter of the gym will be 6 cones each with a cone folder. Next to the cone will be a hula hoop and two foam dice.

 

Variations:
Addition, Subtraction, Multiplication, and Division

Tic Tac Throw

Set up:

 

Tic Tac Throw

Create a Tic-Tac-Toe while working on throwing and catching!

Equipment:

Set-Up:

  • Spread jumbo colored spots with footballs on top along half-court line
  • On one endline place colored cones directly across from spots/balls
  • Students are placed into groups of 3-4 and stand behind cones facing spots/footballs
  • On opposite endline create three grids using floor tape or small poly spots (one grid for every two teams)
  • Place colored bean bags inside of bucket against the wall and behind grid (two buckets for each grid)

How To Play:

  • On signal the first Ss runs to jumbo spot, picks up ball and throws to 2nd Ss in line.
  • If ball is caught, the thrower places ball down on spot and runs down to their grid and grabs 1 bean bag out of their bucket and strategically places on grid and runs back to end of line
  • Catcher than becomes thrower and throws the ball to the next Ss in line.
  • If the ball is NOT caught, the thrower places ball down on spot and runs to end of line (they do NOT run and place a bean bag down) and next Ss in line becomes the thrower.
  • When all bean bags are down but there is no Tic Tac Toe yet, the next Ss in line will pick up one of their own bean bags and move it onto an empty square on grid.  They may NOT move their opponents beanbag.
  • Play continues until a Tic Tac Toe is made. 
    When one team wins, all bean bags are returned to bucket and a new game is started.
  • Play for a given amount of time and then rotate teams so they are playing against different opponents.
  • When throwing Ss must have at least one foot on the spot.