Tagged with 'Basketballs'

Magic Number Dribble Addition

Set-up:

 

Magic Number Dribble Addition

Reach the Magic Number by adding the numbered poly spots together! 

Equipment:

Set-up:
Students divide up into 6 groups and go stand in a line at a hula hoop. Each group gets one ball. Numbered spots are spread out (number side up) in the center of the playing area.

Description of Game:
Before we start, I call out a “magic number” for the round. – this is the number that groups are trying to create by adding the numbered poly spots together. Groups must use a minimum of 3 poly spots that add up to equal the magic number. When the music starts, the first student from each group dribbles out to the center area, picks up one spot, dribbles back to their group, gives the ball to the next student and places the numbered spot in the hoop. Play continues in this fashion until the group has at least 3 spots that (when added together) equal the magic number. After a group wins, have all teams return their spots (# up) in the center of the playing area. Call out a new magic # and play again.

Set-up:
You may have multiple teams win a round. Ex. Magic # is 45. A team could get 21, 20, and a 4. Another team might have 16, 15, and 14. If a number a team needs is not available, they can dribble back to their hoop, take a spot out, dribble it back to the middle and take a new one. Remind students to dribble the ball at all times.

Posted in Activities

Toss Boss

Set up:

Toss Boss

Work together and score as many points as possible by taking turns tossing ball/items into the round net goal!

Objective:

To work together and score as many points as possible by taking turns tossing ball/items into the round net goal. 

Equipment:

Description of Game:

  • One student from each group/pair grabs ball or throwing item and stands on the spot and tosses/throws/launches into any of the available round net goals
  • Students receive a point (different point values for each spot depending on distance from round net goal) if ball lands inside
  • Students take turns attempting to hit target (round net goal at various heights and flipped upside down)
  • While one throws, the next person (or partner) tracks the points.

Set-Up:

  • Place round net goals  in center of playing area (usually half court line)
  • Set up stations at each endline under the basket with whiteboard to track points
  • Place secret spots distanced from each other leading up to goals on both sides for maximum participation
  • Each station contains a hula hoop, whiteboard, and throwing items

 

Posted in Activities

Basketball Color Exchange

 

Set up: 

 

 

 

Basketball Color Exchange

Spin the color wheel and work on basketball skills!  

Grade: K-12

Equipment Needed:

Set-Up:

  • Spread out jumbo spots with matching deck ring on top in a large circular shape.
  • Place a matching basketball on top of each deck ring.
  • Place a matching cone with cone folder in front of each spot (inside of circle).
  • Create two wheels using the app Classroom roulette. Using an ipad or laptop for the app and use a projector to have it displayed on one the wall in the gym.
  • On one wheel include 3 colors (red, orange, yellow) and on the other (green blue purple) and have them appear 2-3 times in each wheel.

How to Play:

Have students stand behind a jumbo spot facing the cones and center of circle.

LEVEL 1

  • Spin the two wheels at same time • If the wheel lands on the color you are standing at you pick up your ball and dribble around the outside of the circle in a clockwise direction using your dominant hand back to your same spot.
  • Everyone else picks up the ball and follows the task for the given color (which are located on the sheets inside of cone folder)
  • Continue spinning until everyone’s color has been selected at least once.
  • Additional rounds of level 1 could include: non-dominant hand, crossover dribble

LEVEL 2

  • If the wheel stops at your color pick up the ball and dribble through the circle and exchange spots with someone else of the same color(s) being called (wheel landed on)

LEVEL 3

  • If the wheel stops at your given color pick up the ball and dribble toward someone else of the same color and exchange passes and swap spots

Posted in Fab 5® Activities and Activities