Tagged with 'DodgeDisc'

Toss and Throw BINGO

Set up:

 

Toss and Throw BINGO

Allows students to work on tossing & throwing for accuracy as well as catching skills and addition!

 

Objective:

Toss & Throw Bingo allows students to work on tossing & throwing for accuracy as well as catching skills and addition (specifically decomposing numbers).

 

Grade Level: K-5

 

Equipment:

Set-up:

  • Set colored cones and hoops next to each other across one baseline
  • In front of each place index ring of math problems
  • Place three different types of throwing manipulatives of choice in each home hoop
  • Starting just past the half court line use hula hoops to mark the bingo grid 4×4, spread out generously to take up space reaching to almost the opposite baseline
  • Inside of each hoop place a numbered poly spot

 
Description of Game:

  • Divide students into pairs or small groups and place at one baseline spread out next to cone and hula hoop
  • Students have a pattern card to follow and must attempt to complete by throwing and catching at the appropriate hoop
  • As a successful catch is made, students look down at the number poly spot in the hoop, return to home hoop and mark the box they have caught with a dry erase marker and then remember the number they stood on and each decompose into an addition problem. So if they caught the ball on the number 10, they would each write out a problem that equaled 10 (so 5+5, or 4+6, or 7+3…)
  • Students continue taking turns with tossing/throwing & catching until a pattern is complete and then trade the card in for the next pattern. Pattern cards vary in difficulty.

Posted in Activities

Number Madness

Set up:

 

Number Madness

Collect popsicle sticks by finding the sum of the two numbers that were rolled using the dice!

Equipment:

Set-Up:

  • Place the 12 buckets and stations signs around the perimeter.
  • Put the hoops in the center. In each hoop put a whiteboard, marker and two dice.
  • 2-3 students at each hoop.

How to Play:

  • Two people to a hoop
  • Each hoop contains a white board and two dice
  • Students take turns rolling dice (each rolls one dice)
  • Students add the two dice together (older students can multiply the dice together) You can use the whiteboard to write out the problem.
  • Students run to the number on the wall which is the sum of their two dice
  • Once at the sum (# on the wall) they must do the exercise that it says to do then grab a stick out of the bucket below and return to their hoop with their stick.

Posted in Activities

The Great Alphabet Race

Set up:

 

The Great Alphabet Race

Work on throwing and tossing skills to gain letters to finish the alphabet!

Grade: K-5

Equipment Needed:

Set-Up:

  •  Place trigoal in the center of the gym
  • Scatter one or two sets of the alphabet poly spots around the goal
  • Around the perimeter of the gym, place hoops with dodgedisc, alphabet card and marker inside
  • Send two students (partners) to each hoop

How to Play:

Each partner duo will take turns jogging to the letter they have next on their sheet, tossing the dodgedisc into the trigoal, and returning back to their partner.


If they are successful, they cross off the letter, and the next person shoots for the next letter. If they are not successful, the next partner tries for the same letter goal.


Once a partner duo finishes their alphabet successfully, they can trade in their dodgedisc for another piece of equipment and go again. You could also have your intermediate students give a PE specific word for each letter as they go.


Start at the letter with the arrow. What’s a PE word that begins with that letter?

Posted in Activities