Tagged with 'The Zone Super Straps'

Fun With Fractions

Set-up:

 

Fun with Fractions

A fun way to learn about fractions! 

Grade Level: 2-5

Equipment: 

Set-up #1 (for full class)

On one half of the gym, scatter the cut pool noodles. Choose 2 people to guard the noodles. Give every other student a Super Strap to wear. Set a timer for 3 minutes. how to play: When the teacher says go, all Super Strap wearers try to run to the other side and grab one noodle piece to bring back to their side, without losing their flag. You are not safe anywhere on that side of the gym.  Once you return back to your side, you put the noodle piece on the end line. You keep playing until the 3 minutes is up.  At that point, your team will add up the noodle pieces, stacking up the smaller pieces to equal 1. What is your grand total? Play again and beat that total. Choose new taggers (flag pullers). 

 

Set-up #2 (for 6 teams)

Put all the noodle pieces in the center circle. Put 6 hoops equally around the perimeter of the gym, and split the students onto teams. Choose one team to guard the circle and give them pinnies to wear. The taggers have to stay in the circle. Set a timer for 3 minutes. how to play: When the teacher says go, all flag belt wearers try to run to the circle and steal one piece of pool noodle to bring back to their hoop, without losing their flag. You are not safe in the circle, or even near it. If you can steal a piece, you bring it back to your hoop and go again. If you lose your flag, either before or after you steal a piece, you take it back, go back to your hoop, put it on, and try again. After 3 minutes, stop the game and ask the students to return to their hoop and add up their pieces. Stack them so they equal 1. What is your grand total? Whichever team has the most can be the next taggers.  variations: Travel to other side or circle using different locomotors.

Posted in Activities

Zombie Run

Set-up:

 

Zombie Run

Run! The Zombies are coming! 

Equipment:
(2) The Zone™ Super Strap 36 Belt Class Pack (32267-PS)

Set-up:

Create an oval track using cones down the middle and cones along the outside to create the boarders.

Game Play:

All participants walk around the track in a counter-clockwise direction and start the game with six Super Flags on their Super Straps. When the teacher yells out a color the participants whose Super Straps are of that color become “Zombies.” Zombies are allowed to move in any direction and can cross over the cones in the middle of the track. Their job is to collect as many flags as they can in 5 to 10 seconds.

Then the teacher blows the whistle and everyone goes back to walking in a counter clockwise direction. The players who were just “Zombies” place the Super Flags they picked up onto their belts and play continues when the teacher yells out a different color.

This is repeated for as long as the teacher wants to play the game. If a participant does not have any flags when the teacher calls out a color they are also “Zombies” even if their belt is not the color that was called.

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Dragon Ball

Set-up:

 

Dragon Ball

Be the first Dragon to get all of its eggs into a nest!

by Taylor Pringle

Objective:
To be the first dragon to get all of its eggs into a nest.

SHAPE America Standards:

  • Demonstrate competency in a variety of motor skills and movement patterns
  • Applies Knowledge of concepts, principles, strategies, and tactics related to movement and performance
  • Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness
  • Exhibits responsible personal and social behavior that respects self and others
  • Recognizes the value of physical activity for health, enjoyment, challenge, self-expression and/or social interaction

Equipment:

Set Up:


Place the Dragon Eggs (foam balls) in the center of the playing area. Dragon Eggs should be in a ball cart or a container large enough to hold 36 6” foam balls. You should have 6 Dragon Eggs of each color red, blue, yellow, orange, green, and purple. Place 2 goals on each end of the playing area around 30 feet away from the center. Or use four goals and place them in a square pattern 30 feet from the center of the court with the holes facing towards the middle.

Optional game play: Place the goals in the middle with the holes facing outward. Using six hula hoops place them evenly spaced in a circle 30 feet away from the center and place one ball of each color in each hoop.

How to Play:


Split the class up into 6 even teams. There should be one red, blue, yellow, orange, green and purple team. Each player starts with a super strap around their waist matching their teams color. If you have a class size of 30 students you will have 5 players per team. The player at the front of the team is the Dragon Head and the person at the back of the team is the Dragon Tail. The Dragon Tail should have two flags, one on each side or hip. Only the Dragon Tail has 2 flags. Each Dragon should start at the outside of the playing area. Dragons must be connected at all times by having everyone behind the Dragon Head resting their hands on the player’s shoulders in front of them. If at any time this link is broken or another Dragon Head pulls either of the flags on the Dragon Tail the Dragon must return to the side of the court where the Dragon Head choses an exercise that everyone in that Dragon must do 5 times. Then the player who was the Dragon Head moves to the back and becomes the Dragon Tail and everyone else moves up one spot in the Dragon. The object is to get all of your Dragons Eggs into any of the Dragon Nests (goals). The first team to accomplish this is the winner.

Note: When a Dragon Tail’s flag gets pulled the Dragon that pulled the flag must hand the flag back to the Dragon so they can re-attach it before they get back into the playing area after doing their exercises.

Optional Game Play:


Create a “no go” zone in front of each goal and make the Dragon Heads throw the Eggs into the Nest from 10 feet away.

Posted in Activities

Rainbow Tag

Set-up:

 

Rainbow Tag

Collect one flag of each color of the rainbow! 

Equipment Needed:

Note: Super Straps and Flags can be bought individually.  The two sets above will cover a class size of 36 students.

Objective:

To collect one flag of each color of the rainbow

Court:

Any large open area inside or outside will work fine.  Size of space should be determined by the number of participants. Typically a volleyball or basketball sized court will work.

Set up :

Each player starts with one Super Strap (color does not matter) and one Super Flag and takes a random place on the court.

Gameplay:

When the teacher says go, students try to collect Super Flags from other players until they have collected all six colors of the rainbow. 

Rules:

Players are not allowed to have multiple Super Flags in their hand.  Once a Super Flag is captured from another player, they must attach the Super Flag to their Super Strap.

Variation:

Team Rainbow Tag

Teams work together to collect all six colors of the rainbow.  To win, one team member must have all six Super Flag colors at the same time.  Teams are designated by having the same Super Strap color.  Same rules apply as above where each team member can only have one Super Flag in their hand at a time and must place that Super Flag on their Super Strap, or a teammates Super Strap before collecting another Super Flag.

Posted in Activities

The Zone™ Super Straps Games

 

The Zone™ Super Straps Games

Super Loop, Super Straps Brainiac’s and Tail Stomp are just a few games you can play with our wildly popular Super Straps! 

Equipment needed:

Note: Super Straps and Flags can be bought individually.  The two sets above will cover a class size of 36 students.

Rip Flag

Objective – Collect as many Super Flags as you can.
Court – Any large open area inside or outside will work.  Size of space should be determined by the number of participants.  Typically a volleyball or basketball sized court will work.
Set up – Each player starts with one Super Strap and two Super Flags (colors do not matter).
Rules – When the teacher signals the start of the game each player tries to collect as many Super Flags as possible.  If a player loses all their flags they must go down to one knee and extend one arm into the air.  Any other player may give them one flag to get them back into the action.  Players must put any Super Flags collected on their Super Straps right away and are not allowed to have more than one in their hands at a time. 
 
Capture the Flag

Objective – Collect as many Super Flags as you can.
Court – Any large open area inside or outside will work.  Size of space should be determined by the number of participants.  Typically a volleyball or basketball sized court will work.
Set up – Each player starts with one Super Strap and one Super Flag of each color (set of six rainbow Super Flags).  Students should be spread out in the playing area before play starts.
Rules – To start the game the teacher yells out one of the six rainbow colors.  Once a color is called, each player tries to collect as many flags of that color as possible and add them to their Super Strap.  After 30 seconds the teacher blows a whistle to stop play.  All players must remain in the same place for 5-10 seconds until a teacher calls out a new color.  This method is repeated again and again.  Note: it’s very important to give the students enough rest between trying to catch flags as this is a very high intensity game.  Players must put any Super Flags collected on their Super Straps right away and are not allowed to have more than one in their hands at a time. 

Tail Stomp

Additional Super Straps

Objective – To be the last player left with a tail
Court – Any large open area inside or outside will work.  Size of space should be determined by the number of participants.  Typically a volleyball or basketball sized court will work.
Set up – Each player starts with one Super Strap around their waste.  Depending on size of your Super Straps and player Height you can attach a Super Strap to the back of each player creating a tail that drags on the floor.  Note: the tail must be long enough to drag on the floor when the player is in motion.  You may have to connect two Super Straps together to make a longer tail.  Do this by over lapping the short Velcro and the long Velcro from the two Super Straps.  Do not try to connect the Velcro to itself and make sure the overlapping Velcro attaches to the felt part of the Super Strap.
Rules – Students should be spread out on the court before the game starts.  When the teacher signals the start of the game the students must try to remove the tails of the other players by only using their feet and stomping on the tails while the other players are in motion.  If you are standing still and someone puts their foot on your tail, your tail must be removed.  When a tail is caught and comes off a Super Strap it is simply left on the floor.  The last player with a tail remaining is the winner.
Variations – Team Play

Create teams by using the Super Strap colors worn around the waste.  The last team with at least one person with a tail is the winner.  Team play creates more strategy.  Teams are not allowed to make a circle to protect a team member on the inside.

Super Loop

Set up – Depending on the student’s ages, you will connect two or three Super Straps together, creating a large Super Loop.  Always connect the larger piece of Velcro overlapping the smaller Velcro piece.  This creates a firm bond.  Have the students stand in a circle holding hands. 
Rules – pick one student to start the game by placing the Super Loop on their left shoulder.  Note: the students will have to break holding hands to put the Super Loop on the shoulder.  That student begins the game by making the loop go from his left shoulder to his right shoulder all while holding hands with the person on his left and right.  Once he has accomplished that gets the Super Loop to slide to the person’s right through their connected hands and that person must keep the loop going around the circle.  The game ends when the Super Loop as made it all the way around the circle the designated number of times by the teacher.
Variation – Start with two Super Loops directly across from each other.  The players race to get the Super Loop to catch the one from the other side.  The game if over when one Super Loop catches the other one.
 
Super Straps Brainiac’s

Objective – Learn shapes and letters through teamwork while building verbal communication skills
Set up – Connect 30 Super Straps together in one large circle.  Note: make sure to connect the Super Straps by overlapping the large Velcro end and the small Velcro end by attaching the Velcro to the Super Straps and not the other Velcro piece as are both the hook Velcro and will not stick to each other very well.   Have the students stand in the middle of the circle holding the Super Straps up behind them.  The students should back up until they create a circle strong enough to hold up the super straps at waist high without having to hold the Super Straps with their hands.
Rules Students are not allowed to use their hands or hook their hands under the Super Straps using their elbows to hold up the Super Straps.  Once they are set, the teacher says a shape (example: Triangle) and the students must use their verbal skills to communicate how they are going to move to form the shape given.  Once the task is complete the teacher gives the students a different shape.  The game is lost if the Super Strap circle falls and touches the floor/ground.  Students can make shapes such as stars by going under the strap and walking inwards from the outside.  Remember, the only rule is they cannot use their hands or arms to hold up the Super Strap circle.  Once they know this technique, they can make any letter of the alphabet as well as any shape.

Other Uses:

Hockey puck – Roll the Super Strap up as tight as you can starting with the small Velcro piece on the inside.  Super Straps work great as hockey pucks on smooth surfaces like wood and tile floors. 
Soccer Disk – Using 3-4 Super Straps, roll them up tightly into one large hockey puck over lapping the small and large Velcro ends.  Make sure it is tightly wound so it stays together when kicked.  This is a great way to play soccer even out the good players from the bad.  As it is very difficult to beat another player one-on-one and impossible to lift the puck into the air by kicking it.   So it becomes a soccer game of passing skills to advance the Soccer Disk up and down the court.
Three Legged Race – Simply use the Super Strap to connect two legs together below the knee.
Hoops – Super straps can be connected into a circle and placed on the floor to create circle targets for tossing bean bags and other objects into.
Tail Ball – Roll up one Super Strap into the shape of a hockey puck.  Then peel the large part of the Velcro back 80% and attach one Super Flag to belt and locking it in place by reattaching the large Velcro end.   Students can then hold on to the Super Flag end and toss them under hand into a target, hoop, bucket, etc.
Partner games – You can use the Super Flags or extra Super Straps to connect two students together by simply using the Velcro on both ends to connect them together by attaching one Velcro end to each student.  Then they can play partner soccer, partner tad and so on.
Sash – Super Straps can be worn like a sash to designate team colors in not Super Strap games.
Crown – Super Straps can be worn as a crown to designate team colors
Relay Pick Ups – Roll one Super Strap into a puck shape and attach a Super Flag to it so it looks like a kettlebell.  Then place them on the far end of the court/field and have students race to pick one up and bring it back.  Can be played individually and in teams.

Posted in Activities

Flagby

Set up:

 

Flagby

Capture all the players from the other team behind your baseline! 

By Erin Sabyan

Objective:

Capture all the players from the other team behind your baseline.

Equipment:

Set Up:

  • Play is set up on a volleyball sized court with cones or floor markers for the boundary.
  • Players separate in to two teams using Sleeve-Its and or pinnies. 
  • Each player wears one Super Strap & one Super Flag.
  • Spread all six BIGFish throughout the playing area.

Gameplay:

  • Game starts with all the players of each team starting on their own side of the court.
  • Players try to pull the flags of the opposing team. When they accomplish this, they must drop the flag onto the ground so the opposing player can get pick it up and get it back. That player is then considered “caught” and must go behind the opposing team’s base line.
  • Players can get out from behind the base line if a teammate tosses them a BIGFish. 

Note: Throwing the balls rugby style works the best and should be taught as a skill to learn. The player who has been captured must catch the BIGFish in the air to get out. After they catch the BIGFish, they perform a dropkick to kick the ball back into play. After the drop kick they come back in.

Note: Drop kicks involve a player dropping the ball and then kicking it when it bounces off the ground.

  • Players cannot run with the BIGFish. They must throw them to advance them forward.
  • If one team gets all the opposing players captured behind their base line, they are the winners.

Game Discussion:

This is a great strategy game and the students should be allowed 30 seconds between rounds to discuss team strategy. It is a good idea to designate players whose role it is to capture other players and have players designated to get their teammates back. Depending on the player’s ages, they will figure out this strategy on their own.

Posted in Activities