Tagged with 'Big Fish Footballs'

Fishbowl

 

Fishbowl

Avoid getting caught by the Fisherman!

By: Erin Sabyan

Objective:

The Fishies have to avoid getting caught by Fisherman.

Equipment:

Setup:

Note: This game setup is for medium to large class sizes. Small classes may reduce the number of BIGFish and adjust spots accordingly.

  • The number of spot markers you need depends on the number of players in the game. Subtract 12 from the total number of players. This will be your spot count. (ex. 30 players – 12 = 18 spots)
  • Spread out the spots in a random pattern throughout the playing area. 
  • Assign six players to be “Fishies” and give each a BIGFish.  Spread them out randomly.
  • Assign six players to be Fisherman and spread them out randomly apart from the fishies.
  • All remaining players will take a place on a poly spot. Only one player per spot.

Gameplay:

  • It is the Fisherman’s job to catch the BIGFish. This is done by tagging the fishies between the shoulders and hips. The fishies can run anywhere they want. The only way for a fishy to be safe is to hand off their BIGFish to any player on a spot marker and take their place. Note: This must be a hand off. Throwing is not allowed.
  • Players who receive a BIGFish must take it and either avoid being caught by a fisherman, or hand it off to a player on a different spot marker. The player cannot hand it directly back to the fishy they received it from.
  • When a fisherman tags a fishy, they receive the BIGFish and the former fishy moves to a poly spot. The player on the spot becomes a fisherman.
  • This is a continuous game. There is no single winner. Plays continues until the teacher signals.

Posted in Activities

Flagby

Set up:

 

Flagby

Capture all the players from the other team behind your baseline! 

By Erin Sabyan

Objective:

Capture all the players from the other team behind your baseline.

Equipment:

Set Up:

  • Play is set up on a volleyball sized court with cones or floor markers for the boundary.
  • Players separate in to two teams using Sleeve-Its and or pinnies. 
  • Each player wears one Super Strap & one Super Flag.
  • Spread all six BIGFish throughout the playing area.

Gameplay:

  • Game starts with all the players of each team starting on their own side of the court.
  • Players try to pull the flags of the opposing team. When they accomplish this, they must drop the flag onto the ground so the opposing player can get pick it up and get it back. That player is then considered “caught” and must go behind the opposing team’s base line.
  • Players can get out from behind the base line if a teammate tosses them a BIGFish. 

Note: Throwing the balls rugby style works the best and should be taught as a skill to learn. The player who has been captured must catch the BIGFish in the air to get out. After they catch the BIGFish, they perform a dropkick to kick the ball back into play. After the drop kick they come back in.

Note: Drop kicks involve a player dropping the ball and then kicking it when it bounces off the ground.

  • Players cannot run with the BIGFish. They must throw them to advance them forward.
  • If one team gets all the opposing players captured behind their base line, they are the winners.

Game Discussion:

This is a great strategy game and the students should be allowed 30 seconds between rounds to discuss team strategy. It is a good idea to designate players whose role it is to capture other players and have players designated to get their teammates back. Depending on the player’s ages, they will figure out this strategy on their own.

Posted in Activities

Fish Toss

Set up:

 

 

Fish Toss

Toss the fish up the court and try to get it in the net!

Grades:
K-5

Materials/equipment:
Big Fish Footballs (16093-PS) (need 12 for a class of 24 kids)
Mini Fish Footballs (17154-PS)
Round Base Goals Adjustable Height (17190-PS)
The Zone™ Paratossers (16220-PS) or The Zone™ HD Parachutes (15487-PS)

Set-up:
•Divide your class into two teams, split up the colored parachutes into teams (red, purple, yellow vs. blue orange, green) or whatever combo you prefer.
•Put a round net goal on each side of the gym
•Each parachute needs a partner duo.
•The fish starts on one of the parachutes.

 

How to play:
•The RPY team will try to pass the fish up the court to try and score into the round net goal on the opposite side. The BOG team will try to intercept the ball to try and move it down the other side of the court to their round net.
•You always have to travel with your partner and cannot let go of the parachute at anytime.
•If a team does not catch the fish, it is a turnover to the other team.
•Once a goal is scored, then the other team starts with the fish.

Adaptations:
•Use a big fish
•Use a small fish
•Use a ball
•Use multiple balls or fish

Posted in Activities

Chicken Coop

Set up:

 

Chicken Coop

Get as many animals as you can during the game’s time frame!

Grades:
K-5

Objective:
To get as many animals as you can during the game’s time frame

Materials/equipment:
• 36-72 Flat Hoops (14037-PS)
PALOS™ SPIDERGRIP™ Balls (10581-PS)
The Zone™ Buckets (15609-PS)
• 12 Animal Critters rubber or animal bean bags. Big Fish Footballs (16093-PS), Mini Fish Footballs (17154-PS) or Animal Bean Bags (26027-PS)
Round Base Goals Adjustable Height – modification for hula huts (17190)

Set-up:
•Split the gym into two sides and the kids evenly onto two sides
•Each team needs to set up their hoops into mini hula huts, and place an animal inside
•Each side needs an equal number of animals in a bucket behind

 

Procedure:

  1. Roll/throw balls at the other team’s chicken coops while protecting your own.
  2. When a coop collapses, the other team can send over a student to collect that animal and put it in their bucket.
  3. When a coop collapses on your side, you need to take an animal out of your bucket and rebuild a new chicken coop for it.
  4. Keep playing until the music stops or the teacher determines that the game is over.
  5. The team that has more animals in their bucket wins the game.

Posted in Activities