Tagged with 'cone folders'

Amazing Race

Set up:

 

Amazing Race

Finish all seven stations and complete six travel cards with integrity with your partners!

Objective:
To finish all seven stations and complete six travel cards with integrity with your partner(s).

Equipment:

Description of Game:


Each team of 2-4 students starts on a station. While the first person ( or more depending on the size of team) does the first activity at the station, their teammates are doing the second task. Once the partner(s) have completed the task to the cone and back, they high 5 one another and then switch and complete the other task. When all tasks have been completed at the station the players will go and get a travel card and complete the task together. Once they have completed all 7 tasks and 6 travel cards they are finished and should step to the podium with their teacher. Students can start at any station and rotate to any station in any order. They must complete a travel card before starting a new station. If students are not performing their stations with integrity they can be given a “Detour Card” which will slow them down. This will either have them start over that station or have them perform an additional task.

Podium Questions:

  1. Is your whole team here?
  2. Did you end on an activity?
  3. Did you travel 6 places?

Congratulations your team #__

Stations:

1) Forearm Plank  1) Side shuffle to cone and back
2) Push-ups  2) Skip to cone and back
3) Jumping Jacks  3) Scoot to cone and back
4) Wall Sit  4) Walking lunges to cone and back
5) Squats  5) Frankenstein Walk to cone and back
6) Burpees  6) Jog to cone and back
7) Shoulder touches  7) Lay on belly and scoot to cone and back

Travel Cards:

  1. All partners Jog two laps
  2. 10 Partner twirl n jumps ( each partner jumps 10 times)
  3. Hurdle Jumps- each partner must perform a two footed jump over all hurdles
  4. 20 Partner Football hikes and catches with mini fish footballs (20 ft apart)
  5. 10 Partner back to back medicine ball passes
  6. 10 partner sit ups with high 5’s

Set-up:
14 cones each approximately 30 feet apart.

 
Thank you to Kim Walker-Smith for the idea for this game!

Posted in Activities

Number Madness

Set up:

 

Number Madness

Collect popsicle sticks by finding the sum of the two numbers that were rolled using the dice!

Equipment:

Set-Up:

  • Place the 12 buckets and stations signs around the perimeter.
  • Put the hoops in the center. In each hoop put a whiteboard, marker and two dice.
  • 2-3 students at each hoop.

How to Play:

  • Two people to a hoop
  • Each hoop contains a white board and two dice
  • Students take turns rolling dice (each rolls one dice)
  • Students add the two dice together (older students can multiply the dice together) You can use the whiteboard to write out the problem.
  • Students run to the number on the wall which is the sum of their two dice
  • Once at the sum (# on the wall) they must do the exercise that it says to do then grab a stick out of the bucket below and return to their hoop with their stick.

Posted in Activities

Math Frenzy

Set up:

 

Math Frenzy

Increase cardiovascular endurance while combining different math skills!

Materials/equipment:
The Zone™ Pocket Cubes (16981-PS)
Colored Cone Set (21049-PS)
Foam Dice (15034-PS)
Skinny Hoops (14029-PS)
The Zone™ Cone Folders (21192-PS)

Objective:
To increase cardiovascular endurance while combining different math skills.

Description of Game:
Students will start by scattering within the gym or playing area. On the signal “Go” students will run around tagging as many people as they can in 30 seconds while staying within the boundaries of the 6 cones. Students may tag someone more than once but never consecutively. Students will need to keep a running tally in their heads of all the tags they make. Students not making a full effort or trying to tag others without running will be told to start their count over at 0.

 

After the 30 seconds are up students will find the station that corresponds with their number of tags. Ex. Student made 14 tags so they look for the station that 14 will fall under and that would be the station with the sign showing 11-15 tags. Once at this station the student with the highest number of tags is the teacher. If more than one student has the same highest number they roll a dice as a tiebreaker or play RPS. If a student is the only one at the station then they are still the teacher and will wait for students to come to them once the game begins. When a student is the teacher they will stand facing the remaining students and will hold up flash cards one at a time for students to say the answer.

 

The student who answers correctly gets to leave the group. That student should then go to one end of the playing area and roll the pocket cubes inside a hoop. The two cubes will tell that student an exercise to perform and how many. When they are done they should run and join another group at a different station and attempt to guess the right answer. After 1-2 minutes, place all items in the hoops and get ready for a new round of tag. Students earn a point if they perform an exercise at all 6 pocket cube stations at any point.

Modifications:
Change locomotor movements and tagging rules for other rounds. Ex: after each tag put one hand behind back and when tagged with both hands behind your back perform 5 squats to return to the game. Hold out all 5 fingers and each time you tag someone put a finger away and when all fingers(5 tags) are gone you may become a teacher. Stop when all 6 teachers have been selected. Students can pick which teacher to start with.

Set Up:
Around the perimeter of the gym set up 6 stations, one in each corner and two across from one another in the middle forming a rectangle. Each station will have a hula hoop, a cone, one dice, a sign holder with the range of tags in sleeve (Ex 0-5 Tags) and flash cards. At both ends of the playing area will be 3 hoops each with two pocket cubes in them.

Station Signs:
0-5 Tags, 6-10 Tags, 11-15 Tags, 16-20 Tags, 21-25 Tags, 25+ Tags

Variations:
Addition, Subtraction, Division, Multiplication

Posted in Activities

I Like to Move It Move It Math

Set up:

 

I Like to Move It Move It Math

Increase math composing/decomposing skills while being physically active with a partner or small group!

Materials/equipment:
White Boards – Set of 6 (21202-PS)
Skinny Hoops (14028-PS)
Colored Cone Set of 6 (21049-PS)
Alphabet Spots (70061-PS)
Foam Dice 2 sets of 6 (15034-PS)
The Zone™ Cone Folders Set of 6 (21192-PS)
Big Digit Timer (48025-PS)

Objective:
To increase math composing/decomposing skills with partners.

Description of Game:
One student at a time from each group will take turns being the leader and go to the center and select a number card and bring it back to their group. As a group they must use their whiteboards and write down as many different combinations of numbers they can use to get to the number they selected on their card.

When the leader brings the card back he or she will share the number with the group. The group will then run one lap together around the outside of the playing area. While running their lap they should be starting to think of number combinations to write down. Students can share with one another out loud or wait until they all return to their home spot. When they return they should flip their timer over and begin to share their combinations while the leader writes them down on the whiteboard.

Example: Addition: They have the number 12. Students can write down 6 + 6, 3 + 9, 4 + 8, and so on. Each group will have 30 seconds to complete as many combinations as they can. When they are done or can no longer think of any more number combinations, the group will look at their card and and see what color sticker is on it. That color will determine which exercise station they will go to for their group exercise. If the sticker is red then the student that is the leader will go to the red cone.

Each cone will have an exercise written in the cone folder. The leader will roll the two foam dice, which will determine how many of the exercise they will do. That student will come back to the group and lead the group in their exercise. When finished a new leader will go to the middle and repeat the process. 

Set-up:
Divide students into groups of 2, 3 or 4 depending on class sizes and assign them a letter and those students will go that spot. In the center of the playing area will be cards scattered face down. Around the perimeter of the gym will be 6 cones each with a cone folder. Next to the cone will be a hula hoop and two foam dice.

 

Variations:
Addition, Subtraction, Multiplication, and Division

Posted in Activities